Case Progress
Track which cases you have cracked. Saved in this browser only.
Verified Cases
Cases confirmed in coverage of the launch and the first chapter walkthrough.
| Case | Location | Key Element | Status |
|---|---|---|---|
| The Letter | Police Station (opening) | A letter written on a medical gauge from Lynn DaHandt; the station catches fire after you read it | Chapter 1 opening |
| Teddy's Death | Factory district | The dog's death that breaks the Factory open — interrogate the crew, follow the clues, resolve the case | Chapter 1 main case |
| Father's Secret | Factory & streets | Rafe's family thread: his mother's request, the Anti-Blockade Protest, calming Rafe down | Chapter 1 subplot |
| Captain Theo's Memories | Factory | Reconstructing Theo's objects ties the case to the city's ten-year-old mystery | Chapter 1 climax |
| Ongoing investigations | Dark Tide City | Semi-open city with multiple cases that keep unfolding | As the story unfolds |
How Cases Connect
Each case you solve feeds the larger picture.
Medical documents — the gauge from the opening letter — recur across investigations
People from one case appear in later ones, with relationships that persist
The mysterious event that fractured Dark Tide City ten years ago is the thread connecting everything
The Shadow's death-rewind is the investigative tool that links witness accounts to physical evidence
Case-Solving Checklist
The routine that works on every case we have played.
- 01Read everything first
Read every document before talking to anyone — the written record anchors the case.
- 02Reconstruct early and often
Rebuild the scene early, then re-read it after each new piece of information.
- 03Find contradictions
Note mismatches between what witnesses say and what the reconstruction shows.
- 04Decide the case's purpose
Decide whether the case calls for justice or protection before you act — endings branch on these calls.
Chapter 1 Case Breakdown
The verified beats of Chapter 1, mapped to the case board.
| Beat | Location | Key Element | Stage |
|---|---|---|---|
| The Letter | Police Station | A medical-gauge letter from Lynn DaHandt; the station burns after you read it | Prologue |
| Teddy's Death | Factory district | A dog's death becomes the case that breaks the Factory open — interrogate, follow the clues, resolve | Part 3-5 |
| Father's Secret | Factory & streets | Rafe's family thread: his mother's request, the Anti-Blockade Protest, cooling Rafe down | Part 6-7 |
| Captain Theo's Memories | Factory | Reconstruction on Theo's objects connects the incident to the city's ten-year-old mystery | Part 8 |
| Loose Ends | Dark Tide City | Return to earlier areas, close every thread, save before the chapter-end choice | Part 9 |
Persons of Interest
Who we are watching in Chapter 1 — confirmed from coverage and our playthrough.
| Person | Relation | Why They Matter |
|---|---|---|
| Lynn DaHandt | Sender of the opening letter | Their connection to the victim is the thread behind the factory case |
| Officer May | Station contact | Gatekeeper to the station's trust and information |
| The Factory Foreman | Factory district | Had access and authority over the crime scene |
| Unknown (staging) | Unidentified | The staged scene suggests a second party — motive still unknown |
