The Core Loop: Investigate, Reconstruct, Decide
Each case follows the same rhythm: gather evidence, use your supernatural power to relive the final moments of the dead, then decide how to act on what you learn.
- 01Investigate the scene — inspect clues, talk to witnesses and read documents
- 02Reconstruct the crime — rewind time and witness the victim's final moments exactly as they happened
- 03Confront the truth — choose how to respond with dialogue, intelligence or violence
- 04Live with the consequences — choices change relationships and which truths come to light
The Three Approaches
The official store description says you can solve cases with eloquence, intelligence, the ability to rewind time — or even violence. Each approach suits different situations.
| Approach | How it works | Best for |
|---|---|---|
| Eloquence | Persuade witnesses and suspects through dialogue | Getting information without raising suspicion |
| Intelligence | Link clues into logical chains and deduce the truth | Cases built on contradictions in testimony |
| Time rewind + violence | Replay moments and, when needed, use force | Breaking deadlocks or pursuing a darker path |
Crime-Scene Reconstruction
Your partner, the Shadow, lets you reconstruct the final moments of the dead. This is the heart of every investigation.
Use reconstruction to see exactly how a victim died, not just what the scene suggests
Watch for details the killer tried to hide — staging a scene is a common tactic
Reconstruction shows the past as it happened, but your interpretation still matters
The same scene can be read differently once you know more about the people involved
Time Rewind
During investigations you can rewind time to retry failed moments — wrong dialogue choices, missed clues or botched actions.
Rewind to before a bad decision instead of restarting the whole chapter
Try different dialogue options to see how characters react
Rewinding does not erase knowledge — use what you learned to pick better options
How the Opening Plays Out
The game opens outside the police station, where Lucas receives a mysterious letter written on a medical gauge from someone named Lynn DaHandt.
- 01Enter the police station and meet the people Lucas used to work with
- 02Officer May greets you and sets the tone for your return
- 03Your first goal takes you toward the Factory district — the setting of Chapter 1
- 04From here, every conversation is a chance to shape relationships and the story
Quickstart Checklist for Beginners
Five habits that will make you a better detective immediately.
Reconstruct every scene you can — details hidden in the final moments often crack the case
Read the documents: letters and medical gauges carry crucial story clues
Talk to everyone before making decisions — relationships change endings
Rewind freely in the early chapters to learn how characters react
Keep the Shadow corruption meter in mind: darker choices push it higher
The First 15 Minutes (Verified)
The opening is short and scripted. Here is exactly what happens, from our verified playthrough notes.
- 01Start outside the police station and walk inside to the front desk
- 02Talk to Officer May — she mentions a letter and that Uncle Smith is out on a case
- 03Find Uncle Smith in the lounge; switch on the lights and he vanishes
- 04Check Officer Smith's desk: Key in a drawer, Liquor Token and a Document underneath
- 05Open the Mailroom, inspect the clipboard, and find the Mysterious Letter
- 06Read the letter: Lynn DaHandt asks you to find a band called The Gentle Rogues at the Factory
- 07The station catches fire — grab the front-door Key and escape through the entrance
Ability Growth: Strength, Spirit, Charm
Confirmed by the official store description — you choose how Lucas grows, and the path you invest in changes which case approaches feel reliable.
| Stat | What it unlocks | How it shapes play |
|---|---|---|
| Strength (力量) | Physical options: violence, intimidation, punching through deadlocks | Unlocks brute-force routes; raises the Shadow corruption meter faster on dark choices |
| Spirit (精神) | The Shadow's power: stronger death-reconstruction, better time-rewind | Deepens the investigation pillar; the core of the reconstruction fantasy |
| Charm (魅力) | Dialogue and persuasion: bribery, lies, charisma checks | Opens non-violent paths and relationship-friendly outcomes |
Case Approaches in Practice
The store description says cases can be solved with eloquence, intelligence, time rewind — or even violence. In practice:
Eloquence: charm and bribery let you walk into rooms others cannot
Intelligence: chain the clues and let contradictions convict the guilty
Time rewind + reconstruction: replay the death until the scene confesses
Violence: fast and brutal, but it moves the corruption meter and burns relationships
